Theories Behind Magic Trinkets in Video Game and Virtual Reality

 
In Gaming we deal between Simulation, Augmented Reality, Fantasy and Virtual Reality. The best fantasy has some reality basis behind it. Trun your mind on for a second and let me explain.
 

Great Games Youve Never Played

 
Do you know what you're missing?
 

Xbox vs. PS2 Game Consoles

 
There has been a great deal of discussion regarding the two most popular gaming consoles currently on the market: Playstation 2 (PS2) and Xbox. PS2 is a Sony product, while Xbox is owned by the software giant Microsoft. Many different people have worked with these gaming systems inside and out, attempting to determine which system provides the best performance for your hard-earned gaming dollar. Here we take a look at each gaming system and compare the specs and performance of each. We will attempt to answer that age-old question: which is the better gaming system, Xbox or PS2?
 

UAV Swarm Reconfiguration for computer war games

 
The modern battlespace is changing in the real world and in the very near future swarms of UAVs with be a tactic and weapon of choice. Is your computer game software ahead or behind the curve of inovation. How will these UAV swarms be launched, what speeds with they travel? How will they render the enemy useless? How will you defend against them? This is one thing that is keeping Pentagon war planners up late at night. This is one major issue which will determine the outcome of battles in the future.
 

Flying an MAV Through Fan Blades to Attain Target

 
Flying an MAV Through Rotating Fan Blades - It maybe possible to write into the software code of a MAVs Optic Flow Sensor Network an algorithm, which would allow it to fly though a rotating set of fan blades. Now then as difficult as this may sound the idea might not be as complicated as you think. Why is this important? Well you might have to fly the MAV through a giant set of cooling fans or a giant air duct as we often see James Bond try to get through.
 

You Dont Have To Be Rich To Be A PC Gamer

 
 

Drawing Hand Held Surface to Air Missile Fire at Night Using UAVs

 
One of the easiest ways to draw shoulder launched missiles at night is to fly UAVs very close and use the simulated sound of an Apache Attach Helicopter, Howling of a jet fighter or a few UAVs flying together the combined sound of a four engine transport. At night you could have a few UAVs with strobe lights or a tint of green glow simulating reflections off the canopy of an attack helicopter along with sound used by a whistler on the UAV, or even a whistler, which mimicked a high frequency sound which caused their equipment to whistler.
 

Directional Afterburners for Tighter Turns, Vertical Flight and Agility

 
Directional Thrusters can increase the maneuverability of just about any modern jet fighter.
 

Sapphire Tipped UAVs for Midair Collisions to Defeat Enemy UAV Swarm Threats

 
Defeating enemy UAV Swarms will be a challenge for our Net-Centric Blue Force Team. When our enemy launches 1000 UAVs at our forces in the battlespace, will we be able to shoot them all down? The answer is most likely no. Even if we match each incoming UAV with a rocket intercept response or use a new technology THEL response to focus it's beam individually to take out each UAV, will we achieve our goal? Is the kill ratio an acceptable answer? In other words is it acceptable to admit we will have UAVs, perhaps single mission UAVs get through to our troops, Aircraft Carrier, encampment or political building? What is in those UAVs? Biological threat, C4, lesser explosive or grenade type munitions? The idea of 1000 incoming model airplane size threats at relatively slow speeds, under 100 Knots is a real problem. In a Carrier Battle Group we have capabilities of defending against such things and perhaps could prevail. But what about "Tent City" in Iraq or along the North Korea Border?
 
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